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The best example is in how you recover your friends’ health: if you pick up a healing item when your own health is full, you can pass that on to an ally in need by walking up to them-at which point your character will automatically give them a health-restoring kiss.
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To befriend an enemy, you literally throw something called a Friend Heart at them, after which you become best buds. As cheesy as it may sound, the whole game is built around the idea that friendship is magic, and you see that in everything from the teamwork elements to little visual cues in characters’ animations. Perhaps the most interesting of the lot, Friend Star has the whole party jump onto a flying star, and the game turns into a sort of shoot-’em-up until the end of that section of the level.īeyond a purely mechanical level, Kirby Star Allies has a very cooperative ethos underpinning everything. Friend Bridge has the party form a bridge over a chasm, allowing them to guide a key-bearing Key Dee to a locked door. Friend Train does a similar thing, albeit in the form of a train-complete with a steam chimney growing out of Kirby’s head. With Friend Circle, the party all hold hands and form a circle, before rolling through the level and crushing anything in their way until they hit a wall. With these, the group combines their powers, Voltron style, to change how you move about the level.
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Most levels also have at least one “Friend Platform”, which require a full party of four to activate. As long as you pay attention, you’ll find everything without too much back and forth. Hidden areas leading to collectibles are more missable, but even then, all the enemies you need can be find within the same level. You can always find enemies with the appropriate abilities in the lead up to a given puzzle, and most levels are designed around a few key skills. Fortunately, the game’s designed in such a way that you can’t ever lock yourself out of progress, at least through a level’s main path. The levels in Kirby Star Allies are all built around finding and using the right combination of abilities to overcome various puzzles in a way that a solo Kirby never could. There’s a handful of these different Friend Abilities to uncover and make use of, and doing so is crucial to making your way through the game. With the aid of a wind ally like Broom Hatter or Birdon, the boomerang-throwing Sir Kibble can throw its blade in different trajectories, cutting throw ropes that would otherwise be out of reach. Most of the weapon abilities can be augmented with elemental properties: Burning Leo can add flames to Blade Knight’s sword or Jammerjab’s staff, Chilly can add ice effects, and so on. Perhaps more crucial are the “Friend Abilities” that come from combining two others.
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ready to tackle any of a number of different environmental obstacles. With all of those in your party at once, you have all those abilities at the ready. You might have, say, Kirby with those sword abilities, the fire-breathing Burning Leo (who can light the wicks of cannons), the hammer-wielding Bonkers (who can hit heavy switches and break certain walls), and the electric Plugg (who can activate electrical devices). This time around, though, you can befriend enemies as well as copying them by doing so, you create a party of up to four different heroes, each with a different skill set. Copy Blade Knight, for example, and Kirby gains a little green hat and a sword, along with a handful of different slashing attacks as well as helping fight other enemies, these new attacks can cut grass and ropes, leading the way to secrets and collectibles. By inhaling and swallowing an enemy, the pink puff hero transforms into a Kirby-fied version of that enemy, complete with a new look and fresh set of abilities. Like most games before it, Kirby’s Copy Ability is central to Star Allies. Kirby Star Allies is no exception, building a clever cooperative game around classic Kirby platforming. Every game since the first had brought creative new ideas into the fold, going beyond simple sequels to make each game feel like its own unique thing. You can always count on Kirby games to be innovative, even within the relatively narrow confines of a 2D platformer.
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